At Star Wars Celebration this weekend Bit Reactor and Respawn teamed as much as lastly raise the lid on one thing avid gamers within the galaxy far, far-off have waited a very long time to see: a turn-based tactics game. That long-awaited want has come within the type of Zero Company, a recreation that desires to honor Star Wars‘ previous within the technique style, whereas additionally standing toe-to-toe with the sorts of cinematic experiences fashionable avid gamers have come to count on from a equally cinematic franchise.
“I believe that now’s the time that we are able to really do it and never value depth and class, proper? Like, we are able to do each, technically we’re in a position to do each,” Bit Reactor co-founder Greg Foertsch informed io9 shortly after the panel revealing Zero Firm to the world. “I believe the style is prepared for it. Star Wars is prepared for it. I believe followers hopefully know they’re prepared for it. Possibly they don’t! However I believe we’re going to have the ability to make a recreation that transcends the style and does justice to the IP.”
Zero Firm has been a vaguely identified amount for a number of years—merely as a ways recreation that’s been in improvement since 2021—however it was solely at Celebration that followers discovered that the sport could be set in the course of the top of the Clone Wars. It’s a setting that doesn’t precisely spring to thoughts for tactical skirmish fight, given what we’ve principally skilled with the battle has been on a grand and broad scale of planetary forces smashing into one another throughout the celebs.
“I believe one of many good issues concerning the Clone Wars is now we have the tv present as like, such an incredible reference level proper throughout seven seasons of storytelling,” Lucasfilm story group member Kelsey Sharpe mentioned of the choice to deal with the late prequel period. “For each Battle of Felucia, or an Umbaran arc, the place it’s military, military, crashing in opposition to one another, there’s additionally Rako Hardeen. There’s additionally Padmé and Jar Jar going off and determining the Blue Shadow virus. It’s a part of the timeline the place George [Lucas] and Dave Filoni actually confirmed which you can inform any type of story. That’s a part of the enjoyable of Zero Firm too, proper? Every participant goes to customise their very own Hawks, after which inform their very own Clone Wars story. That’s the promise of the sport. ”
“I rewatched Clone Wars as this was getting going with my oldest daughter,” Foertsch added. “We sat there, and I really feel like Clone Wars… there may be all these items occurring, however I really feel like these interpersonal relationships and people smaller zoom moments, it’s simply there right through. You’ve acquired all these greater moments occurring throughout you, however you then’ve acquired the entire [D-Squad] sequence. There’s episodes the place it’s all simply motion, after which it’s right down to all of the little tales that type of percolate by means of it, it’s simply superb.”
However the Clone Wars as a setting doesn’t imply that essentially that Zero Firm can be wanting to inform a narrative within the type of what’s come earlier than in that period. “We speak concerning the Clone Wars as an period, and that’s completely there, and we’re being genuine to it. However we additionally speak concerning the political background, and shut zoom of Andor [as an influence],” Lucasfilm Video games govt producer Orion Kellogg famous. “We speak concerning the authentic trilogy, and its pulpiness there. I believe, on the finish of the day, this can be a Zero Firm story. That’s what we got down to do—it’s like, hey, what story does our developer wish to inform, and the way can we assist them inform it?”

That story is one which leans closely on maybe a vital line in Revenge of the Sith‘s opening crawl: there are heroes on either side, and evil in all places. Zero Firm performs within the shadows, a battle by gamers (by means of Hawks) that attracts characters from throughout the galaxy and in addition throughout historically divisive faction traces to mix a menace that has dire penalties for the entire galaxy, no matter faction.
“The political alignments, the private relationships, all that form of stuff type of bubbles in there,” Kellogg continued. “There’s positively issues to the touch on with our characters and their relationships with one another, and their relationships with the participant—there’s an enormous connection there for us. We wish to let you know a narrative the place, you’re studying what is occurring within the story the identical time the remainder of the characters are. It’s one purpose we’re letting you create your personal Hawks and step in, you don’t must do homework with the intention to play this recreation: you step in, you be taught what the menace is, and you determine the best way to use the instruments at your disposal to satisfy the problem and discover out what kind of chief you’re going to be.”
For Sharpe, from a story standpoint, the Clone Wars’ broad scale additionally invited the type of questions followers have thought of for years. “That’s a part of the enjoyable, the differing views, proper? We definitely mentioned that, yeah, from a Separatist perspective, they had been a little bit proper,” she mentioned. “‘Oops, that Chancellor, you guys ought to’ve stored a more in-depth eye on him!’. I believe that’s the place [Zero Company‘s] bond system is available in, as a result of when you have this concept in your head of like… ‘Effectively, an Umbaran and a Clone trooper would by no means get alongside,’, you may by no means deploy them collectively they usually may by no means get alongside. Otherwise you will be like ‘let the therapeutic start,’ you may purposely deploy them on missions to see how that impacts the result of your gameplay, and that’s a part of the enjoyable.”

This deal with participant selection is interwoven all through Zero Firm, beginning with the participant character, Hawks. They’ve a longtime identify and background—an ex-Republic Intelligence officer who now operates as a mercenary particular operative—however past that, gamers will resolve their gender identification, their species and look, after which how they go about navigating the menace going through them, from who they recruit into Zero Firm to who hangs out with who on and off the battlefield.
“I believe the trick with Hawks is basically wanting make certain there’s sufficient info for individuals to know and to present them a grounding area, however then additionally to not go a lot into that that they will’t implement or can’t challenge into the character they need, and see that perspective,” Foertsch mentioned. “It’s a balancing act with that character particularly, to stroll a line the place you don’t give a lot that individuals really feel pushed out of it, however you permit sufficient that there’s sufficient intrigue to dive into it.”
This balancing act between a grand, cinematic narrative expertise and Zero Firm‘s willingness to let the participant forge their very own distinctive path by means of that creates an fascinating problem for the sport. On the one hand, it’s clear that Bit Reactor desires to inform a compelling, morally complicated Star Wars story, one stuffed with intriguing characters they’ve created (we met a number of within the trailer, just like the aforementioned Umbaran sniper Luco Bronc and the Clone trooper Trick). However on the opposite, Zero Firm additionally desires to present gamers a sturdy suite of choices to fully customise their expertise: it’s not simply Hawks that may be distinctive to every participant, they will discipline a whole group of player-made operatives, avoiding the principle characters solely. They may even, as teased on the panel, discipline a whole squad of Astromech droids—not precisely prime candidates for the all-star forged of a cinematic Star Wars story (sorry, R2, BB-8, Chopper, et al).

“It’s attempting to stability the participant company with the quantity of narrative we use,” Foertsch mentioned, “and permitting individuals to… if that’s what they wish to play like, in the event that they wish to go all customized heroes, you are able to do it. You possibly can completely do it.”
“I believe with the intention to make it a Star Wars story, there needs to be characters and views already there to bounce off of,” Kellogg added. “All Star Wars tales are these sorts of clashes of concepts. So we offer you these authored characters to present you a few of these concepts to conflict off of, after which the place go from there may be type of as much as you.”
“There is flexibility,” Sharpe added. “You possibly can construct the bonds between your customized characters, or between an authored character and a customized character.”
“We’re not able to put any bounds on what’s attainable proper now, however we nonetheless have a protracted strategy to go,” Kellogg mentioned when requested of what possible limits Zero Firm may placed on a participant past a permadeath-on, all-Droid run of the sport. “We positively wished individuals to know [with the announcement] that they’re going to have the ability to inform their very own story, play totally different playthroughs with totally different outcomes. That a lot we all know, and what the outer boundaries are, we’ll work out.”

In the end, it’s all selection in service in direction of what Bit Reactor and Lucasfilm Video games see because the defining core of what Zero Firm is doing: bringing a cinematic narrative expertise, and distinctly a Star Wars one at that, to a style that hasn’t seen that earlier than.
“The mechanics are up there, however the style hasn’t seen Star Wars,” Foertsch concluded. “I believe pulling in that, the mix of Star Wars, what this world brings to tactical video games is so distinctive. It’s so deep to drag from, that I believe our story, together with how we current it, the cinematic really feel of all of it, are going to be the issues that make it really feel particular.”
Star Wars: Zero Firm hits PC, Xbox Collection X and S, and Ps 5 in 2026.
Need extra io9 information? Try when to count on the most recent Marvel, Star Wars, and Star Trek releases, what’s subsequent for the DC Universe on film and TV, and the whole lot you might want to find out about the way forward for Doctor Who.
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